To start with, when I together with my teammate wrote our
bachelor thesis I thought it was rather hard to relate our practical
human-computer interaction project to different theories which were especially
appropriate to our study. We used only some generally suitable theories within
the human-computer interaction at the beginning, apparently because we needed
to have something to establish our study on. In the end we found some more
specific theories which we used but, anyway I believe that this particular
example show us how hard it could be to choose the most suitable theory for a
specific case, especially when we are not familiar with so many.
Recently, after the seminar and previous readings
about theories, I find it easier to describe a theory, by putting it in a
specific group or context regarding if the theory is about analysis, explanation,
prediction, explanation and prediction or finally design and action. The paper
I chose used in my opinion primary the latter one, which means that the theory
applied a lot of different pictures, diagrams and so on to emphasize the main
purpose of the design and action, by showing how to do something. I was pretty
sure at this point, that the theory belonged to design and action.
Suddenly the authors started to explain several other theories
which I wasn´t acquainted with at all. Spontaneously, I thought these theories
were like I wrote in the previous contribution to the blog, used to strengthen
the main purpose of the game, but somehow I managed to not reflect on by any
means that these other theories in turn, apparently belong to another theory
type group and not design and action. I became aware of this right after the
seminar.
Obviously there are a lot of theories which are
especially appropriate for design and action but at the same time, I believe
that any theory type could be useful within the design and action context. Social Cognitive theory for instance is
an EP-theory but in my case was it put in a context about design and action by
showing the meaning and different achievements of the game. If this theory had
a greater impact on the study would it obviously be harder to identify the main
theory type. This tell us how broad and complicated a theory about design and
action could be, although it´s supposed to give us a more concrete point of
view of what the study is all about.
You write an interesting thought about that a theory is something that will give the reader a practical point of view. But they also can be as broad and big theory that the most creates confusion. This is something I have never thought of and will take with me when I'm looking theories in the future. Some theories might simply make them more difficult to understand.
SvaraRadera