This week has been about design research but most of the
theme so far has been spent on looking for relevant research papers to involve and
write about within the group project and further make the study coherent with
different writings and opinions.
I have to say that neither the lecture nor the seminar
turned out to be as I expected regarding what we discussed during these events.
I thought that this theme would have much more focus on the physical structure
of the design so to speak, how different designs actually were created in order
to for instance match the participants’ opinions as good as possible from the
evaluation. Instead both these events felt more like a summary of the whole
course which gave me an interesting point of view of important aspects that I
didn´t think about during previous themes.
One particular example was the process of iteration
which makes it hard to predict the upcoming economical and time-consuming
efforts that are required for a study. Recently I read a paper for the group
work which basically was about the benefits of feedback loops, which means a repetitive
cycle of the method phase often useful in order the get more in depth information.
I wonder if there is any certain relationship between these loops and iterations
in design research? More in depth information like this would most likely
improve the prototype evaluation and therefore probably clarify necessary changes
which in turn should reduce the number of iterations.
During the lecture with Haibo Li, he talked a lot
about ideas. More precisely, how to come up with-, how to filter- and how to
evaluate an idea. He mentioned five so
called basic questions about different aspects you have to think about while
trying to further develop an idea. One of these questions, “Is the timing right?”
caught my interest. How do we really know if the timing is right? Nowadays it
seems to be rather tricky to actually develop something relatively new. For
instance, look at all these applications for phones. Basically it´s impossible
to get an idea and further implement it that differ from others. To be honest the timing seems to be right promptly after essentially huge technologies are developed like Internet or
more concrete smart phones. Then we are able to develop something to a
comparatively new platform that hasn´t been completely exploited yet.
Hey Mattias,
SvaraRaderaI find your question about the repetitive cycle of testing in design research very important. Personally, I think that iterative user testing is a vital part of any design work, and it is a pity that it is not used most of the times, according to the various papers we read during last weeks.
I also found a good article on this subject, "Play as Research: The Iterative Design Process" by Eric Zimmerman, CEO of Gamelab, and loved the idea (which is quite obvious if you think of it, but it was not presented during our studies as far) that the prototype should be evaluated by 2 groups during the iterations: 1) a focus group, 2) a group not associated with the previous product work - in order to get non-biased opinions.
http://www.ericzimmerman.com/texts/Iterative_Design.html